HOW TO PLAY

PHASE 1: SET UP


Define the key details of your world and design the societies that inhabit it.


Use randomized PILLARS as building blocks to create histories and relationships.


Share your societies and establish connections by brainstorming and riffing off other players’ ideas.

PHASE 2: GAMEPLAY


Work together to weave a narrative of how your societies interact when confronted with monumental events.


Learn more about the nuances of each others’ societies by answering DISCOVERY QUESTIONS and determine how GAME CHANGERS impact your societies and their people.


Reflect on the events of the game. How did the societies change? Where they are heading next? Did anomie take hold?

Explore the Epic Worlds Crafted by ANOMIE Players:

  • The Wandering Titan

    An ancient, mechanical colossi roams a desolate wasteland. Upon its back and inside its very body reside entire civilizations. That is until one day when the colossi is affected by a mysterious ailment and the various, disparate civilizations are forced to work together to help their primordial host.

  • The Great Divide

    At the peak of a terrible, foreboding mountain range live an evil coven of witches who have long maintained the divide between two mythical societies. Proud djinni survive in the deserts to the south, and to the north exist a coalition of woodland fey. One fateful day, a group of curious fey unknowingly circumvent the witches’ spells and venture forth into their neighbor’s home, inviting chaos and calamity.

  • Of Metal and Fury

    In a post-apocalyptic world, the worship of machines has become supreme. Giant beasts of metal roam the skies, the land, and the oceans, demanding worship. However, the terrible behemoths have taken a toll on the already strained, ashen environment. Natural resources are running low, and the survivors of the world don’t have long before true, utter annihilation is at hand.

  • The Rise and Fall of the Great Clint Castro

    An enigmatic leader has arisen in a rough-and-tough town of vagabonds, hooligans, and ruffians. His charm has created an almost cult-like following and threatens to destabilize the place he calls home.